
Rebel Blockade
A downloadable game
Description
This game was created as a way to test my ability to produce game mechanics in Unity Engine.
Rebel Blockade is a Third-Person Shooter where you manage your ammo and medical supplies as you navigate through a harsh city full of rebels, bandits and government agents.
Controls
Left-Click - Shoot
Right-click - Aim
Scrollwheel - Switch weapons
Shift - Run
[C] - Crouch
[F] - Interact
[X] - Med
[R] - Reload
[Q] - Aim Down Sight
[E] - Swap Shoulder
[`] - Pause
Credits
Made by: Joshua Rideau, student at Newcastle College
Models: 'Low Poly FPS Bundle' by JustCreate - https://assetstore.unity.com/packages/3d/environments/low-poly-fps-bundle-258450
GUI assets: 'Falt pack - GUI' by CorePro - https://assetstore.unity.com/packages/2d/gui/flat-pack-gui-307236
Known bugs
- Sometimes, the player can end up stuck in the air as the ground is not detected, meaning you cannot move directionally, however, the player's collider has got stuck on the object.
- The AI enemies often get too close to the player. This could be due to the player being outside of the NavMesh, so they just move to the closest position instead of respecting the stopping distance.
- When in the ADS perspective, the character’s head appears in front of the camera. This is particularly noticeable with the secondary weapons.
- When progressing in the first area, you can go through the door before having interacted with the proper sequence of checkpoints. This means none of the checkpoints will activate, including the final checkpoint that takes you out of the game.
Future Changes
- I found that the card reader on the doors requiring you to look directly at it can be a nuisance. It should instead have a trigger sphere collider around it that allows interaction when the player looks at it.
- Footstep Sounds - This should have been a feature added earlier in the game however, it was repeatedly moved back for one reason or the other.
- Adding more content.
Download
Download
RebelBlockade_v0.1.zip 37 MB
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